Using SSS to shade strawberries
Utilizing Corona subsurface scattering to shade a bowl of strawberries.
Five new Corona Tutorials
Volumetric fog, saving render elements, panorama exporter, environment HDRI lighting and more...
Unreal Engine 4 for ArchViz tutorial
Create interactive architecture visualizations in Unreal Engine 4. This tutorial was brought to you by UE4Arch: http://ue4arch.com. Introdu...
Tip: How to generate a dirt mask in Modo
Texture artist, Aaron Wilson, explains how to generate a dirt mask in Modo using Hatch the newest 3D asset to Animation Mentor.
Mesh Fussion: getting started
See how MeshFusion can be used to interactively blend the subtraction, addition and intersection of subdivision surfaces. MeshFusion for MOD...
Modo 701 Training - Shoulder Corrective Morph
Barry Zundel explains how to set up corrective morphs on a shoulder in Modo 701.
Asset creation pipeline using MODO, Substance and Unity
3D content creation for game development and asset creation pipeline using The Foundry's MODO, Allegorithmic Substance and Unity. Wes Mc...
Tutorial: RealFlow to Modo
This tutorial shows you step by step how to import RealFlow liquid particles & meshes into MODO without importing the actual geometry da...
Maya Mondays, Set Driven Key
Daryl takes a look at Maya's set driven key feature and uses it to set up a facial rig.
Create assets for DOTA 2 in Maya LT
In this tutorial series, Paul Kind shows how to build high quality assets for your favorite hero in Dota 2 using Maya LT. Although this seri...
From ZBrush to Maya
Create a model in Zbrush and export it to Maya. In this tutorial Ashley Lyndhurst illustrates how to: Make a model in ZBrush Export that mod...
Creating ram figure in ZBrush
See how Barbara Witkowska from Evermotion created this nice ram figure in ZBrush. In this tutorial I'd like to show you how you can qui...
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