3D content creation for game development and asset creation pipeline using The Foundry's MODO, Allegorithmic Substance and Unity.
Wes McDermott's presentation at Unity's 2013 Unite conference:
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Tagged @ modeling
Tagged @ MODO
FREE TUTORIAL 3DS MAX PHOTOSHOP ZBRUSH BLENDER CINEMA 4D MAYA MODO AFTER EFFECTS UNREAL ENGINE CORONA
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