FREE TUTORIAL 3DS MAX PHOTOSHOP ZBRUSH BLENDER CINEMA 4D MAYA MODO AFTER EFFECTS UNREAL ENGINE CORONA

Making of big public library - Tip of the Week

Download files Here

Scene from Archinteriors vol. 38 inspired by Salt Lake City public library.

This scene is inspired by Salt Lake City public library. Bended roofing made of glass panels, arched wall on the right, greenery inside - there was a lot of work to do here and the building in particular wasn't easy to create. Let's see how does it look in 3ds Max. This scene can be bought separately (€50) or with Archinteriors vol. 38 collection (€120) in Evermotion Shop. The scene was created by Piotr "Joker" Mróz from Evermotion.
Click on image to enlarge nr_AI38_001_PP_231.jpg
Final image after post-production in Photoshop. You can compare it with one of our references here. we used trees from Archmodels vol. 136 city trees collection.

Click on image to enlarge nr_AI38_001_wire_233.jpg
Wireframe view.

Click on image to enlarge nr_i38s4_0034_overview_227.jpg
This is what you see after you open the scene in 3ds Max - view from camera placed in human, first person perspective.

Click on image to enlarge nr_i38s4_0032_layers_225.jpg
There are many elements in the scenes, so the use of layers was necesarry to improve viewport navigation.

Click on image to enlarge nr_i38s4_0031_outside_224.jpg
The building is quite complicated one - there are many separate elements and materials.

Click on image to enlarge nr_i38s4_0030_outside_decomposed_223.jpg
Some elements of the building - we have separate walls, windows, window frames, construction elements, floors, elevator shaft, etc.

Click on image to enlarge nr_i38s4_0029_sun_222.jpg
We used many interior lights and Vray Sun. Sun settings are above.

Click on image to enlarge nr_i38s4_0015_light_settings_208.jpg
The rest of lights are placed on the left. they give this orange glow of ceiling lamps. Settings above.

Click on image to enlarge nr_i38s4_0028_walls_right_221.jpg
Arched walls and floors - outside view.

Click on image to enlarge nr_i38s4_0027_walls_material_220.jpg
Walls material

Click on image to enlarge nr_i38s4_0026_walls_material_2_219.jpg
Walls material, continued

Click on image to enlarge nr_i38s4_0025_glass_218.jpg
Glass walls and roofing ensure that interior is properly lit during daytime. We modeled windows and separated them from frames.

Click on image to enlarge nr_i38s4_0024_glass_material_217.jpg
Window glass material

Click on image to enlarge nr_i38s4_0023_window_frames_material_216.jpg
Window frames material.

Click on image to enlarge nr_i38s4_0022_construction_elements_215.jpg
for greater realism we added contruction elements in the building. they are not visible on the final image though.

Click on image to enlarge nr_i38s4_0021_floors_214.jpg
Floors.

Click on image to enlarge nr_i38s4_0020_floors_isolated_213.jpg
Floors (isolated)

Click on image to enlarge nr_i38s4_0019_floors_material_212.jpg
Floors material.

Click on image to enlarge nr_i38s4_0016_floor_209.jpg
Main floor


Click on image to enlarge nr_i38s4_0014_floor_material_207.jpg
Main floor material.

Click on image to enlarge nr_i38s4_0018_elevator_1_211.jpg
Elevator.

Click on image to enlarge nr_i38s4_0013_camera_settings_247.jpg
VRay Camera settings.

Click on image to enlarge nr_i38s4_0012_env_tube_246.jpg
We placed a cylinder with environment map outside the building.

Click on image to enlarge nr_i38s4_0011_env_material_245.jpg
Outside map settings

Click on image to enlarge nr_i38s4_0010_env_mat_2_244.jpg
Outside map settings, continued

Click on image to enlarge nr_i38s4_0009_env_mat_3_243.jpg
Outside map settings, continued (2)

Click on image to enlarge nr_i38s4_0008_environment_settings_242.jpg
We used also Vray sky and Environment fog to simulate atmosphere.

Click on image to enlarge nr_i38s4_0007_dome_241.jpg
Above all we placed a dome with Vray Override material.

Click on image to enlarge nr_i38s4_0006_dome_material_240.jpg
Dome material settings. As you can see we used sky bitmap for diffuse and another "cranked" version to enhance reflections. We could use HDRi instead, but this method (bitmap in two versions and override material) is less noisy for interiors.

Click on image to enlarge nr_i38s4_0005_dome_material_2_239.jpg
Dome material settings, continued

Click on image to enlarge nr_i38s4_0004_dome_material_3_238.jpg
Dome material settings, continued

Click on image to enlarge nr_i38s4_0003_dome_material_4_237.jpg
Dome material settings, continued

Click on image to enlarge nr_i38s4_0002_dome_material_5_236.jpg
Dome material settings, continued

Click on image to enlarge nr_i38s4_0001_props_235.jpg
Additional elements - chairs and tables

Click on image to enlarge nr_i38s4_0000_trees_234.jpg
Trees imported from Archmodels vol. 36.

Click on image to enlarge nr_render_settings_230.jpg
Render settings

Click on image to enlarge nr_PASSES_228.jpg
Passes

Click on image to enlarge nr_AI38_001_raw_232.jpg
Raw render

Click on image to enlarge nr_Photoshop_stack_229.jpg
Photoshop stack

Click on image to enlarge nr_AI38_001_PP_231.jpg
Final image after post-production in Photoshop



Download files Here


@



Making of big public library - Tip of the Week