We look inside the room of Archinteriors vol. 37.
This interior scene was made in 3ds Max and V-Ray by Evermotion. It is scene 4 from Archinteriors vol. 37. You can purchase this single scene or entire Archinteriors vol. 37 collection in Evermotion Shop.
This is small living room arranged in minimalistic Scandinavian style. We have light colors, a lot of sunlight, cosy and warm look. As for furniture, we have a couch and two tables + chairs. There are also some props that come from Archmodels collections.
Wireframe view. building behind the window is not visible, because it is an image projected on a plane.
3ds Max viewport. View from camera (gif).
The building - view from the outside. We put some Vray lights in the windows as skylight portals. Quite a standard technique.
Vray light settings. It acts as skylight portal.
Our main light source - VraySun. Settings on the right.
The building is a simple model. As often in arch-viz - the most photorealism comes from proper lighting and high quality shaders / textures.
Isometric view of interior. It consists of three rooms, only two are direct visible by the camera. The left room was made to achieve proper light distribution in the interior (additional light from the left).
We also put Vray light inside main room. This invisible sphere casts warm light. Sunlight alone was not enough.
Another sphere light is placed in the room to the right of the camera.
To sum up lighting of this scene - here is Vray Light Lister.
We modeled only a part of the floor that is visible in the camera. It speeds up rendering. We used floor Generator script to make floor boards.
Floor boards extending to the left room. There is no need to cut them.
Floor material.
A table model.
A table - view from the bottom.
Table material.
A couch model.
Pillow model. You can achieve this kind of pillows / couch by using cloth simulator in 3ds max. Watch tutorial explaining couch modeling with cloth simulator.
A pillow is an editable poly with VrayDisplacementMod. Above you can see displacement map.
Pillow material.
Pillow material - diffuse map settings.
Cocuh material.
Couch material - diffuse map settings.
Couch material - normal map settings.
Another pillow material.
Doors model.
Doors material.
Doors map settings.
Carpet model - editable mesh with displacement.
Carpet material.
Carpet material - diffuse map settings.
Carpet material - displacement map settings.
Walls material settings. Sometimes, even in the case of plain white walls, it's good to add subtle maps in bump and glossiness map slots to get more natural look.
Walls material - diffuse map settings.
Render settings.
Raw render. It actually looks pretty good, even without any post-production. There will be no much work to do in Photoshop.
First, we added bloom color layer. It is a cooling photo filter with mask in the windows. It makes outside look more cold than the interior. Above it we placed bloom layer that adds some glow in the windows. Another blueish Photo Filter is placed above, to make interior a bit cooler. And the final touch is vignette on the top of Photoshop layers stack.
Final image after post-production. Thanks for reading :)
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Tagged @ 3ds MAX
Tagged @ Texturing