FREE TUTORIAL 3DS MAX PHOTOSHOP ZBRUSH BLENDER CINEMA 4D MAYA MODO AFTER EFFECTS UNREAL ENGINE CORONA

Making of Scandinavian Living room - Tip of the Week

Download files Here

We look inside the room of Archinteriors vol. 37.

This interior scene was made in 3ds Max and V-Ray by Evermotion. It is scene 4 from Archinteriors vol. 37. You can purchase this single scene or entire Archinteriors vol. 37 collection in Evermotion Shop.
Click on image to enlarge nr_AI37_004_PP_258.jpg
This is small living room arranged in minimalistic Scandinavian style. We have light colors, a lot of sunlight, cosy and warm look. As for furniture, we have a couch and two tables + chairs. There are also some props that come from Archmodels collections.
 
 
Click on image to enlarge nr_AI37_004_wire_291.jpg
Wireframe view. building behind the window is not visible, because it is an image projected on a plane.

Click on image to enlarge nr_AI36S09_0044_1_887.jpg
3ds Max viewport. View from camera (gif).

Click on image to enlarge layer_6.JPG
The building - view from the outside. We put some Vray lights in the windows as skylight portals. Quite a standard technique.

Click on image to enlarge layer_7.JPG
Vray light settings. It acts as skylight portal.

Click on image to enlarge nr_AE37s04_0040_Layer_8_255.jpg
Our main light source - VraySun. Settings on the right.

Click on image to enlarge nr_AE37s04_0039_Layer_9_254.jpg
The building is a simple model. As often in arch-viz - the most photorealism comes from proper lighting and high quality shaders / textures.

Click on image to enlarge nr_AE37s04_0038_Layer_10_253.jpg
Isometric view of interior. It consists of three rooms, only two are direct visible by the camera. The left room was made to achieve proper light distribution in the interior (additional light from the left).

Click on image to enlarge nr_AE37s04_0037_Layer_11_252.jpg
We also put Vray light inside main room. This invisible sphere casts warm light. Sunlight alone was not enough.

Click on image to enlarge nr_AE37s04_0036_Layer_12_251.jpg
Another sphere light is placed in the room to the right of the camera.

Click on image to enlarge nr_AE37s04_0007_light_lister_261_1.jpg
To sum up lighting of this scene - here is Vray Light Lister.


Click on image to enlarge nr_AE37s04_0035_Layer_13_250.jpg
We modeled only a part of the floor that is visible in the camera. It speeds up rendering. We used floor Generator script to make floor boards.

Click on image to enlarge nr_AE37s04_0014_Layer_35_268.jpg
Floor boards extending to the left room. There is no need to cut them.


Click on image to enlarge nr_AE37s04_0034_Layer_14_249.jpg
Floor material.

Click on image to enlarge nr_AE40s04_0027_Layer_14_191.jpg
A table model.

Click on image to enlarge nr_AE37s04_0031_Layer_18_285.jpg
A table - view from the bottom.

Click on image to enlarge nr_AE37s04_0030_Layer_19_284.jpg
Table material.

Click on image to enlarge nr_AE40s04_0024_Layer_17_188.jpg
A couch model.

Click on image to enlarge nr_AE40s04_0023_Layer_18_187.jpg
Pillow model. You can achieve this kind of pillows / couch by using cloth simulator in 3ds max. Watch tutorial explaining couch modeling with cloth simulator.

Click on image to enlarge nr_AE37s04_0025_Layer_24_279.jpg
A pillow is an editable poly with VrayDisplacementMod. Above you can see displacement map.

Click on image to enlarge nr_AE37s04_0024_Layer_25_278.jpg
Pillow material.

Click on image to enlarge nr_AE37s04_0023_Layer_26_277.jpg
Pillow material - diffuse map settings.

Click on image to enlarge nr_AE37s04_0022_Layer_27_276.jpg
Cocuh material.

Click on image to enlarge nr_AE37s04_0021_Layer_28_275.jpg
Couch material - diffuse map settings.


Click on image to enlarge nr_AE37s04_0020_Layer_29_274.jpg
Couch material - normal map settings.

Click on image to enlarge nr_AE37s04_0019_Layer_30_273.jpg
Another pillow material.


Click on image to enlarge nr_AE37s04_0017_Layer_34_271.jpg
Doors model.


Click on image to enlarge nr_AE37s04_0016_Layer_32_270.jpg
Doors material.


Click on image to enlarge nr_AE37s04_0015_Layer_33_269.jpg
Doors map settings.

Click on image to enlarge nr_AE37s04_0013_Layer_36_267.jpg
Carpet model - editable mesh with displacement.

Click on image to enlarge nr_AE37s04_0012_Layer_37_266.jpg
Carpet material.

Click on image to enlarge nr_AE37s04_0011_Layer_38_265.jpg
Carpet material - diffuse map settings.

Click on image to enlarge nr_AE37s04_0010_Layer_39_264.jpg
Carpet material - displacement map settings.

Click on image to enlarge nr_AE37s04_0009_Layer_40_263.jpg
Walls material settings. Sometimes, even in the case of plain white walls, it's good to add subtle maps in bump and glossiness map slots to get more natural look.

Click on image to enlarge nr_AE37s04_0008_Layer_41_262.jpg
Walls material - diffuse map settings.

Click on image to enlarge nr_render_settings_260.jpg
Render settings.

Click on image to enlarge AI37_004_.RGB_color.jpg
Raw render. It actually looks pretty good, even without any post-production. There will be no much work to do in Photoshop.

Click on image to enlarge nr_ps_stack_259.jpg
First, we added bloom color layer. It is a cooling photo filter with mask in the windows. It makes outside look more cold than the interior. Above it we placed bloom layer that adds some glow in the windows.  Another blueish Photo Filter is placed above, to make interior a bit cooler. And the final touch is vignette on the top of Photoshop layers stack.

Click on image to enlarge nr_AI37_004_PP_258.jpg
Final image after post-production. Thanks for reading :)

Download files Here


@



Making of Scandinavian Living room - Tip of the Week