Behind the scene from Archinteriors vol. 36.
Welcome to the private office! This room is iside a house designed by Jamie Bush. It has unique look. Original building is located in La Cañada Flintridge, California. Interior scene was made in 3ds Max and V-Ray by Marcin Białecki from Evermotion. It is scene 10 from Archinteriors vol. 36. You can buy Archinteriors vol. 36 collection in Evermotion Shop.
Final image after post-production. the room seems simple at glance, but there is a lot interesting things in the scene - we have not-ordinary desk, quite prominent paneling, interesting floor and carpet materials. There is also a lot of greenery outside, made with models from our Archmodels collections.
Wireframe view.
View from camera.
Camera settings.
Overview - Far environment cylinder surrounds the building. Grey boxes are grass, leaves and tree proxies. The only non-proxy greenery in the scene is the biggest tree visible through window.
Environment cylinder material.
Environment cylinder material - map.
Environment cylinder material - opacity map. Material is not visible over trees line, so the light from our Vray Light sources can pass through.
Outside halfdome Vray light settings.
Target direct light settings.
Light behind the biggest window. Settings on the right.
We used more lights to lit this interior. Some of them are placed in the next room, like the one that is selected on the picture above.
One light is placed behind the camera.
Two small lights are placed on the sides, in small windows.
Wall paneling mesh.
Wall paneling.
Paneling material - VrayBlend Material which uses two Vray materials and mixes them with fall-off map. Those two materials have different glossiness settings and fall-off map acts here as fresnel. This material gives us great control over reflection and glossiness of paneling.
Paneling - base material settings.
Paneling, base material. Marcin mixed two versions of the same bitmap to make texture more interesting.
Paneling - coat material with glossiness value 0,95 (base material has only 0,8).
Falloff map that blends two materials into one VrayBlend material.
Floor plane.
Floor material.
Ceiling material.
Carpet.
We wanted to achieve interesting pattern of carpet, so we used Multi/Sub-Object material with four submaterials.
Carpet - material 1 settings.
Carpet - material 2 settings.
Carpet - material 3 settings.
Carpet - material 4 settings.
Table in the room is made of tree trunk and glass blade.
Trunk material, similar to paneling material is made of two VrayMaterials blended with fall-of map. One of them has glossines 0,6 and the other has glossiness value 0,5.
Trunk material, base material settings.
Trunk material, opacity map.
Trunk material, coat material settings.
Trunk material, falloff map settings.
Blade of the table.
Blade material settings.
Blade material map settings.
Marcin put many proxies in the scene. We have proxy grass, proxy leaves, proxy bushes and proxy trees. Models come from our Archmodels collections.
Render settings.
Raw render without post-production.
Photoshop stack. The bottom layer is our raw render. Layer two increases saturation of lampshade. Layer three increases brightness and contrast of fur on the chair. Highpass 0.8 sharpens image a bit. Then Marcin put four passes layers to add details to the final image. He also used Color balance to make image a bit colder and placed a curves layer on the top to increase contrast.
Final image after post-production. Thanks for reading! :)
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Tagged @ 3ds MAX
Tagged @ rendering