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Making of Lost in the Forest

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Romuald Chaigneau shows how he made the visualization of a small hut lost in woods.

Hello, greetings to all Evermotion community. My name is Romuald Chaigneau and I have the chance to present you the development of my last project thanks to Evermotion. This is a small hut lost in woods.
To start, here are the four final renders.
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Final render 1
 
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Final render 2
 
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Final render 3
 
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Final render 4
 
 
Introduction and reference
All began on Instagram. There are a few months, I came across a photograph. A little hut in the woods in a night atmosphere. From this moment, I thought it would be a great exercise to try to reproduce a scene in the same atmosphere. So I started looking for some additional references to guide me in this project.
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References
 
Modeling
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As you can see, the modeling of the hut is very simple. It is only few boxes and few extruded splines.
 
 
 
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To make the tiles, I simply create a "plane" with a "noise" and a "shell" to give a thickness. It remained for me to duplicate and changing the "seed" in the "noise" to create different variations.
 
 
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I created the field with a "plane", and I realized variations with the tool "paint deformation."
 

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I also modeled some small decorative elements to add more details.
 
Camera and composition
The first goal was to create an image similar to my reference. So I placed several camera in the same direction as my reference photography, and here the one I have chosen.
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I also added some trees by hand in order to properly control my composition.
 

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Then I had the urge to create a front camera for fun.
 
Vegetation, plants
Once the camera composition created, I could start placing all vegetation.
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Grass was modeled by the artist Alexandre Jarek, go see his pictures, they are awesome.
 
 
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I put the grass on the area that I wanted with a multiscatter. No need to put everywhere, it will not show in the final image. Then another multiscatter for trees. Nothing complicated.
 
 
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A final multiscatter to distribute few small pebbles in the way, modeled using the script "rock generator".
 
Day lighting
As I have said, the first goal was to create an image with a night atmosphere. But first I preferred to create a day lighting to properly control my material later, and then create a night lighting.
I think it is very important to first set a good lighting and then create the materials. Doing the opposite is a huge mistake in my opinion.
To summarize: day lighting with white material -> creation of materials -> Night lighting
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My lighting is very simple. This is a dome with a HDRI and a small light to accentuate the light and shadows.
 
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Lighting
 
Materials
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Here's my wooden tile material.
 
 
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For the field, first I unfolded my object to create a diffuse map.
 
 
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But to have more details on the path, I duplicated a part of the object to add a more detailed map. I also created a reflection map to add a puddle effect. I thought it added details on the night view.
 
Night lighting
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For night lighting, it is a dome with HDRI and some light to the interior of the hut and on the lantern. The goal was to create a hot / cold contrast between the blue of the night and the orange of the interior of the hut.
 
Postproduction
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To start, here are two raw renders.
 

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We will take as example the night view. Here are the pass which I used.
 
 
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I started to working the background and the sky.
 
 
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Then added few reflection on some elements of the image.
 
 
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Adding animals, fireflies and mists.
 
 
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Finally, color retouching, adding depth and mist with pass depth and accentuation of lights.
 
Thank you all for reading these few lines. I hope this has helped you or simply inspired. Thank you again to Evermotion for giving me the chance to share this work, thank to the community, and all those who support me.

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Making of Lost in the Forest