FREE TUTORIAL 3DS MAX PHOTOSHOP ZBRUSH BLENDER CINEMA 4D MAYA MODO AFTER EFFECTS UNREAL ENGINE CORONA

Making of modern office - Tip of the Week

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Breakdown of this scene from Archinteriors vol. 40.

This interior scene was made in 3ds Max and V-Ray by Adam Zimirski / Evermotion. It is scene 4 from Archinteriors vol. 40. You can purchase this single scene or entire Archinteriors vol. 40 collection in Evermotion Shop. This scene is inspired by Adidas office in Shanghai.
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Final image after post-production. This is simple and quite small interior. Interesting things are: lighting panels on the left that are bending over the table and industrial ventilation pipes beneath the ceiling. Although the space is small, it is lit by many light sources.
 
 
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Wireframe view.

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3ds Max viewport. View from camera.

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View from the camera + wireframe. As you can see, we put Vray lights in the panels on the left, there is also light in the shape of "Office" logotype and many small lights in the ceiling.

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We placed our scene in a box with enviroment map.

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Small version of city map that is used by the box material. Original is 10000 pixels wide.


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Box has two light materials with maps of a city in base and reflect mtl slots of VrayOverrideMtl.

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Outside light is made with Vray dome. It uses HDRI texture.

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Blurred HDRI map in texture slot of Vray Dome light..


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Dome light Vray HDRI settings.

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Background plane material settings.

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Big VRay plane light - our additional blueish light source.

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Light panels in the interior.

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Light panels material settings.

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Light panels material settings, continued.

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Light panels material settings, continued.

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Light panels material settings, continued.

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We also made a light in the shape of the "OFFICE" logotype.


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Office light settings.

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Vray light lister.

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Camera settings. Small FOV, quite slow shutter (1/60s).

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Camera settings, view from behind of the camera.

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This Multi/Sub-Object material covers right wall, carpet and left wall. Currently selected material is right wall (with Office logotype).

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Left wall material settings with prominent normal bump map.

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Carpet material settings.


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Another version of wall material.

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Pipes beneath the ceiling - wireframe view.

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Pipes without wireframe. Pipes were modeled in 3ds Max, then exported to ZBrush and sculpted there. After that, we exported displacement map from ZBrush and used it in bump slot of VRay material.

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Pipes material. As you can see it uses quite complex bump settings - it mixes three different maps in bump map slot. It gives a look of thick, uneven paint surface on the pipes.

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Office table model.

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Office table material.

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Chair model is a complex one.

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Chair material (seat and arms).

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Windows - simple planes.

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Windows - glass material.

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Windows - frame material.

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Render settings.

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RAW render. It actually looks quite good already, there is not much to do, we need only adjust it tonally.


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Photoshop layers. We used Curves layer to get rid of grey and change it to blue / green tint. then we put highpass layer to sharpen the image. ZDepth layer fill 11%, screen) enhances pipes details. It is limited by Color Fill 1 clipping mask (that is giving blue tint). TotalLight layer enhances overall brightness. On top of that we have Reflection layer.


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Final image after post-production. Thanks for reading! :)
You can purchase this single scene or entire Archinteriors vol. 40 collection in Evermotion Shop.



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Making of modern office - Tip of the Week