FREE TUTORIAL 3DS MAX PHOTOSHOP ZBRUSH BLENDER CINEMA 4D MAYA MODO AFTER EFFECTS UNREAL ENGINE CORONA

Making of modern living room - Tip of the Week

Download files Here

Breakdown of a scene 2 from Archinteriors vol. 37.

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 8 from Archinteriors vol. 37. You can purchase this single scene or entire Archinteriors vol. 37 collection in Evermotion Shop.
Click on image to enlarge AI37_002_PP_018.jpg
This modern interior is traditional Scandinavian living room / loft. White walls, couple of non-disturbing furniture models and clean design and well lit space.
 
 
Click on image to enlarge AI37_002_reference_021.jpg
This is our reference image. Quite blurry, but it wasn't difficult to follow this design in 3ds Max. We made some minor changes (slightly different furniture, tree, some minor details)
 
Click on image to enlarge AI37_002_wire_022.jpg
Wireframe view of the scene.

Click on image to enlarge AI37_02_Layer_1_023.jpg
View from the camera. As you can see, we used Vrayfur for carpet. there are also many light sources.

Click on image to enlarge AI37_02_Layer_43_010.jpg
Viewport view with colored materials.

Click on image to enlarge AI37_02_Layer_2_024.jpg
Outside view. Camera focuses only on small part of the building.

Click on image to enlarge AI37_02_Layer_3_025.jpg
Target directional Light acts as our sun. Settings are on the right.

Click on image to enlarge AI37_02_Layer_4_026.jpg
Vray Light Lister. We used 8 light sources, 7 Vray lights (planes in the windows) and one Standard light (Target Directional) for sunlight.

Click on image to enlarge AI37_02_Layer_5_027.jpg
VrayLight settings.

Click on image to enlarge AI37_02_Layer_6_028.jpg
VrayLight settings.

Click on image to enlarge AI37_02_Layer_7_029.jpg
VrayLight settings.

Click on image to enlarge AI37_02_Layer_8_030.jpg
VrayLight settings.

Click on image to enlarge AI37_02_Layer_10_032.jpg
Camera settings.

Click on image to enlarge AI37_02_Layer_11_033.jpg
Camera seen from top view.

Click on image to enlarge nr_AI18_08_0046_Layer_8_903.jpg
Pouf model

Click on image to enlarge AI37_02_Layer_14_036.jpg
Pouf material. The same material is also shared by the couch that stands to the left of the scene.

Click on image to enlarge AI37_02_Layer_15_037.jpg
Pouf / couch material. Falloff map settings.

Click on image to enlarge AI37_02_Layer_16_038.jpg
Pouf / couch material. We mixed two maps for color 1.

Click on image to enlarge nr_AI18_08_0041_Layer_13_898.jpg
Massive armchair mesh.

Click on image to enlarge AI37_02_Layer_19_041.jpg
Armchair material is beige leather. We made it with diffuse map composited of beige gradient (falloff map) and bitmap with leather texture. We used VrayDirt for areas when the leather should be worn'off. for bumpiness we used bitmap.

Click on image to enlarge AI37_02_Layer_20_042.jpg
Beige leather - Vraydirt map settings.

Click on image to enlarge AI37_02_Layer_21_043.jpg
Beige leather (color) - gradient is overlayed on bitmap.

Click on image to enlarge AI37_02_Layer_24_046.jpg
We used Falloff map for reflection glossiness slot.

Click on image to enlarge AI37_02_Layer_25_047.jpg
Grey carpet was made with VrayFur modifier.

Click on image to enlarge AI37_02_Layer_26_048.jpg
VrayFur modifier settings.

Click on image to enlarge AI37_02_Layer_27_049.jpg
VrayFur uses two maps - one for initial direction (left slot) and one for length of the hair (right slot).

Click on image to enlarge AI37_02_Layer_28_050.jpg
Curtain mesh.

Click on image to enlarge AI37_02_Layer_30_052.jpg
Curtain material.

Click on image to enlarge AI37_02_Layer_31_053.jpg
Curtain material - falloff map settings.

Click on image to enlarge AI37_02_Layer_32_054.jpg
Couch and pillows mesh.

Click on image to enlarge AI37_02_Layer_34_056.jpg
Couch button close-up.

Click on image to enlarge AI37_02_Layer_35_057.jpg
Couch detail - close up.

Click on image to enlarge AI37_02_Layer_36_003.jpg
Pillow mesh.

Click on image to enlarge AI37_02_Layer_38_005.jpg
Pillow material - falloff map settings.

Click on image to enlarge AI37_02_Layer_39_006.jpg
Pillow material settings.

Click on image to enlarge AI37_02_Layer_40_007.jpg
Tree mesh.

Click on image to enlarge AI37_02_Layer_41_008.jpg
Bowl material.

Click on image to enlarge AI37_02_Layer_42_009.jpg
Tree bark material.

Click on image to enlarge AI37_02_Layer_44_011.jpg
Images.
 
 
Click on image to enlarge AI37_02_Layer_46_013.jpg
Each image has a small amount of glass covering.

Click on image to enlarge AI37_02_Layer_45_012.jpg
Glass material.

Click on image to enlarge AI37_02_Layer_47_014.jpg
Pictures are simple materials with maps in Diffuse slots.

Click on image to enlarge covers.JPG
Just for fun - some book covers maps. Our favorite are: "Sun and Snow - true story bro" and "Eggs don't know why" ;)

Click on image to enlarge AI37_s02_render_settings_017.jpg
Render settings.

Click on image to enlarge AI37_002_raw_020.jpg
Raw render.

Click on image to enlarge AI37_002_ps_stack_019.jpg
Photoshop stack. We used levels correction for a towel on the couch (lightening), next layer (curves) gives more overall brightness for the image. On the top we placed a sharpening layer.

Click on image to enlarge AI37_002_PP_018.jpg
Final image after post-production.
This exterior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 8 from Archinteriors vol. 37. You can purchase this single scene or entire Archinteriors vol. 37 collection in Evermotion Shop.

Download files Here


@



Making of modern living room - Tip of the Week