Breakdown of a scene 2 from Archinteriors vol. 37.
This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 8 from Archinteriors vol. 37. You can purchase this single scene or entire Archinteriors vol. 37 collection in Evermotion Shop.
This modern interior is traditional Scandinavian living room / loft. White walls, couple of non-disturbing furniture models and clean design and well lit space.
This is our reference image. Quite blurry, but it wasn't difficult to follow this design in 3ds Max. We made some minor changes (slightly different furniture, tree, some minor details)
Wireframe view of the scene.
View from the camera. As you can see, we used Vrayfur for carpet. there are also many light sources.
Viewport view with colored materials.
Outside view. Camera focuses only on small part of the building.
Target directional Light acts as our sun. Settings are on the right.
Vray Light Lister. We used 8 light sources, 7 Vray lights (planes in the windows) and one Standard light (Target Directional) for sunlight.
VrayLight settings.
VrayLight settings.
VrayLight settings.
VrayLight settings.
Camera settings.
Camera seen from top view.
Pouf model
Pouf material. The same material is also shared by the couch that stands to the left of the scene.
Pouf / couch material. Falloff map settings.
Pouf / couch material. We mixed two maps for color 1.
Massive armchair mesh.
Armchair material is beige leather. We made it with diffuse map composited of beige gradient (falloff map) and bitmap with leather texture. We used VrayDirt for areas when the leather should be worn'off. for bumpiness we used bitmap.
Beige leather - Vraydirt map settings.
Beige leather (color) - gradient is overlayed on bitmap.
We used Falloff map for reflection glossiness slot.
Grey carpet was made with VrayFur modifier.
VrayFur modifier settings.
VrayFur uses two maps - one for initial direction (left slot) and one for length of the hair (right slot).
Curtain mesh.
Curtain material.
Curtain material - falloff map settings.
Couch and pillows mesh.
Couch button close-up.
Couch detail - close up.
Pillow mesh.
Pillow material - falloff map settings.
Pillow material settings.
Tree mesh.
Bowl material.
Tree bark material.
Glass material.
Pictures are simple materials with maps in Diffuse slots.
Just for fun - some book covers maps. Our favorite are: "Sun and Snow - true story bro" and "Eggs don't know why" ;)
Render settings.
Raw render.
Photoshop stack. We used levels correction for a towel on the couch (lightening), next layer (curves) gives more overall brightness for the image. On the top we placed a sharpening layer.
Final image after post-production.
This exterior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 8 from Archinteriors vol. 37. You can purchase this single scene or entire Archinteriors vol. 37 collection in Evermotion Shop.
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Tagged @ 3ds MAX
Tagged @ Texturing