Breaking down the scene six from Archexteriors vol. 25.
This exterior scene was made in 3ds Max and V-Ray by Evermotion. It is scene 6 from Archexteriors vol. 25. You can purchase this single scene or entire Archexteriors vol. 25 collection in Evermotion Shop. This scene is inspired by Villa in Castello di Reschio, Italy.
Final image after post-production. We used various stone materials. The main light source is Vray Sun / Sky. But we also placed many Vray lights and spot lights to enhance the details.
Wireframe view. You can see that we used displacement maps on the walls and pavement.
3ds Max viewport. View from camera.
Background plane is very big compared to the model (small box above the water).
Background plane material.
Isometric view of the scene and Vray camera settings.
Vray Sun settings.
Vray Sky settings.
Vray lights everywhere :) Spot lights were used to enhance details of building elements and plants. There are also lights inside the building that make it look more warm and cosy place.
Spot lights in the bowls.
Vray light lister with lights settings.
The stone pavement is quite simple plane, bended on the right side. It was displaced with VrayDisplacement map.
Pavement VrayDisplacement map settings.
Pavement material. we used variations of displacement map in bump, glossiness and diffuse slots.
Pavement material, Vray Dirt settings.
Pavement material, second Vray Dirt settings.
Pavement material, glossiness composite map settings.
Bowls for plants.
Bowl model.
Bowl material.
Sand planes.
Sand material is quite simple. It is not visible in the scene, because it is covered by grass and plants.
Stone framing - notice the imperfections - we moved some vertices to make it more believable.
Stone framing material.
Stone framing material, continued.
Stone material, continued.
Roof was made by hand from single elements. They were collapsed into editable poly.
Roof material.
Roof material, continued.
Part of the wall of the building. It was displaced by VrayDisplacementMod
Wall displacement map
Wall material.
Wall material, continued.
Wall material, continued.
We placed furniture in rooms that are visible from the camera.
Table and chairs in the middle of the scene.
Render settings.
Raw render without post-production.
Photoshop stack. Except subtle color balancing and vignetting there were not many changes. We put desaturated version of the scene on the second layer and mixed is in linear dodge mode, 23% opacity. Then we added Vray Lighting and Vray reflection (screen, 50%). We used two color balance layers. The lower is only for the background (more yellow, to better match the model), the second color balance layer is very subtle yellow tint for all scene elements.
Final image after post-production. Thanks for reading! :)
@
Tagged @ 3ds MAX
Tagged @ Texturing