FREE TUTORIAL 3DS MAX PHOTOSHOP ZBRUSH BLENDER CINEMA 4D MAYA MODO AFTER EFFECTS UNREAL ENGINE CORONA

Making of italian villa - Tip of the Week

Download files Here

Breaking down the scene six from Archexteriors vol. 25.

This exterior scene was made in 3ds Max and V-Ray by Evermotion. It is scene 6 from Archexteriors vol. 25. You can purchase this single scene or entire Archexteriors vol. 25 collection in Evermotion Shop. This scene is inspired by Villa in Castello di Reschio, Italy.
Click on image to enlarge nr_AE25_006_PP_976.jpg
Final image after post-production. We used various stone materials. The main light source is Vray Sun / Sky. But we also placed many Vray lights and spot lights to enhance the details.
 
 
Click on image to enlarge nr_AE25_006_wire_977.jpg
Wireframe view. You can see that we used displacement maps on the walls and pavement.

Click on image to enlarge nr_AI36S09_0044_1_887.jpg
3ds Max viewport. View from camera.

Click on image to enlarge nr_AE25S06_0043_Layer_4_970.jpg
Background plane is very big compared to the model (small box above the water).

Click on image to enlarge nr_AE25S06_0042_Layer_5_969.jpg
Background plane material.

Click on image to enlarge nr_AE25S06_0041_Layer_6_968.jpg
Isometric view of the scene and Vray camera settings.

Click on image to enlarge nr_AE25S06_0040_Layer_7_967.jpg
Vray Sun settings.

Click on image to enlarge nr_AE25S06_0007_Layer_40_978.jpg
Vray Sky settings.

Click on image to enlarge nr_AE25S06_0039_Layer_8_966.jpg
Vray lights everywhere :) Spot lights were used to enhance details of building elements and plants. There are also lights inside the building that make it look more warm and cosy place.

Click on image to enlarge nr_AE25S06_0038_Layer_9_965.jpg
Spot lights in the bowls.

Click on image to enlarge nr_AE25S06_0037_Layer_10_964.jpg
Vray light lister with lights settings.

Click on image to enlarge nr_AE25S06_0035_Layer_12_962.jpg
The stone pavement is quite simple plane, bended on the right side. It was displaced with VrayDisplacement map.

Click on image to enlarge nr_AE25S06_0034_Layer_13_961.jpg
Pavement VrayDisplacement map settings.

Click on image to enlarge nr_AE25S06_0033_Layer_14_960.jpg
Pavement material. we used variations of displacement map in bump, glossiness and diffuse slots.

Click on image to enlarge nr_AE25S06_0032_Layer_15_959.jpg
Pavement material, Vray Dirt settings.

Click on image to enlarge nr_AE25S06_0031_Layer_16_958.jpg
Pavement material, second Vray Dirt settings.

Click on image to enlarge nr_AE25S06_0030_Layer_17_957.jpg
Pavement material, glossiness composite map settings.

Click on image to enlarge nr_AE25S06_0029_Layer_18_956.jpg
Bowls for plants.

Click on image to enlarge nr_AE25S06_0028_Layer_19_955.jpg
Bowl model.

Click on image to enlarge nr_AE25S06_0027_Layer_20_954.jpg
Bowl material.

Click on image to enlarge nr_AE25S06_0026_Layer_21_953.jpg
Sand planes.

Click on image to enlarge nr_AE25S06_0024_Layer_23_951.jpg
Sand material is quite simple. It is not visible in the scene, because it is covered by grass and plants.


Click on image to enlarge nr_AE25S06_0023_Layer_24_950.jpg
Stone framing - notice the imperfections - we moved some vertices to make it more believable.

Click on image to enlarge nr_AE25S06_0022_Layer_25_949.jpg
Stone framing material.

Click on image to enlarge nr_AE25S06_0021_Layer_26_948.jpg
Stone framing material, continued.

Click on image to enlarge nr_AE25S06_0020_Layer_27_947.jpg
Stone material, continued.

Click on image to enlarge nr_AE25S06_0019_Layer_28_946.jpg
Roof was made by hand from single elements. They were collapsed into editable poly.

Click on image to enlarge nr_AE25S06_0017_Layer_30_944.jpg
Roof material.

Click on image to enlarge nr_AE25S06_0016_Layer_31_943.jpg
Roof material, continued.

Click on image to enlarge nr_AE25S06_0015_Layer_32_942.jpg
Part of the wall of the building. It was displaced by VrayDisplacementMod

Click on image to enlarge nr_AE25S06_0011_Layer_36_982.jpg
Wall displacement map

Click on image to enlarge nr_AE25S06_0014_Layer_33_941.jpg
Wall material.

Click on image to enlarge nr_AE25S06_0013_Layer_34_940.jpg
Wall material, continued.

Click on image to enlarge nr_AE25S06_0012_Layer_35_939.jpg
Wall material, continued.

Click on image to enlarge nr_AE25S06_0009_Layer_38_980.jpg
We placed furniture in rooms that are visible from the camera.

Click on image to enlarge nr_AE25S06_0008_Layer_39_979.jpg
Table and chairs in the middle of the scene.

Click on image to enlarge render_settings_6.jpg
Render settings.


Click on image to enlarge nr_AM25_006_Color_984.jpg
Raw render without post-production.

Click on image to enlarge nr_PS_STACK_974.jpg
Photoshop stack. Except subtle color balancing and vignetting there were not many changes. We put desaturated version of the scene on the second layer and mixed is  in linear dodge mode, 23% opacity. Then we added Vray Lighting and Vray reflection (screen, 50%). We used two color balance layers. The lower is only for the background (more yellow, to better match the model), the second color balance layer is very subtle yellow tint for all scene elements.

Click on image to enlarge nr_AE25_006_PP_976.jpg
Final image after post-production. Thanks for reading! :)


Download files Here


@



Making of italian villa - Tip of the Week